User Experience Designer · Boston

I build user-centered products that earn trust.

I'm Matt Gallagher, a User Experience Designer. I work on the complex financial flows that high net worth clients rely on, backed by accessible design systems.

Open to Senior UX roles.

About

The person behind the keyboard.

I'm a User Experience Designer at Fidelity, focused on institutional crypto. Since 2016 I've been working in the financial tech industry, always putting the user first while collaborating across multiple teams.

Outside work you'll usually find me at a friends playing a tabletop roleplaying game or tinkering with my gaming PC.

Skills

What I bring to the table.

Design Systems

Token-driven Figma libraries and the governance that keeps them coherent as products grow.

Figma

Shared libraries and prototypes set up so designers and engineers hand off cleanly.

Accessibility

WCAG 2.2 work that goes past automated audits to meet each user's needs.

UX Personas

Personas grounded in research, always keeping the user's needs and goals at the center.

Usability and User Testing

Moderated and unmoderated studies that settle debates and point to the fixes worth making.

Information Architecture

Structure for complex financial flows, so users always know where they are and how to get where they need to go.

Rapid Prototyping

Working prototypes that test an idea with real interaction before anyone writes production code.

UX of AI Features

AI features that stay transparent and keep a person in control of the decisions that matter.

Where I've worked

What I've been up to.

2022 to now

Fidelity

Principal UX Designer

I own the design for Fidelity's institutional custody crypto products and its design system. I've shipped new products and features built around trust and clarity, so clients can seamlessly manage their funds while building confidence in their interacitons.

  • Built the Figma design system from scratch, with design tokens keeping it consistent across multiple products, internal and client-facing.
  • Led early UX accessibility work, rebuilding core components to WCAG 2.2 AA alongside the engineers who shipped them.
  • Ran usability studies that settled crucial design debates, then saw the fixes through to the live site.
2015 to 2022

Sallie Mae Bank

User Experience Developer

Led prototyping in an agile environment, building in HTML, CSS, and JavaScript to enable user testing at each step of the UX process.

  • Founded the design system effort, grounded in Brad Frost's atomic design, and grew it into a shared team resource leveraging storybook.
  • Applied the Lean UX Canvas and information architecture lenses to structure working sessions with stakeholders around the users needs.
  • Hand-built high-fidelity prototypes so the team could test real accessible interactions and iterate fast.
2015

Scratch Marketing and Media

Graphic Designer

Designed and produced online media assets in a fast paced environment. Leveraged the small team to learn multiple skills and take on diverse projects.

Download résumé (PDF)

B.A. Graphic Design, Roger Williams University, 2015

My work

Most of my work itself is under NDA, so instead of case studies, here is this page's design system. If you would like a detailed walk through of my work, please feel free to contact me.

Color

--ink
foreground
--paper
surface
--card
raised
--accent
brand red
--accent-ink
brand alternate
--line
border

Type

H1 Page title The one big headline at the top of a page. Only one per page.
H2 Section heading Starts each major section, like About or Experience.
H3 Subheading Titles inside a section, like a company or a card.
Body The text you read in paragraphs and lists. Everything that is not a heading.

Headings are set in Fraunces; body is Montserrat, the original brand typeface from the site and resume. Sizes step down on a fixed scale so the hierarchy stays consistent on every screen.

Components

Each of these is defined once and reused across the page.

Design systems UX personas User testing UX AI integrations

Get in touch

Let's make something together.

Let's talk.

Tell me a little about the project, the team, or the problem. I read everything that comes through and I will get back to you. I'm happy to discuss senior UX roles, contract work, or advisory projects.

A sentence or two about the project is enough to start.