Design Systems
Token-driven Figma libraries and the governance that keeps them coherent as products grow.
User Experience Designer · Boston
I'm Matt Gallagher, a User Experience Designer. For a decade I've been untangling complicated flows and building the design systems that keep teams aligned, with research and accessibility behind the work.
Open to Senior UX roles.
The person behind the keyboard.
I'm a User Experience Designer at Fidelity, focused on institutional crypto. Since 2016 I've been working in the financial tech industry, always putting the user first while collaborating across multiple teams.
Outside work you'll usually find me at a friends playing a tabletop roleplaying game or tinkering with my gaming PC.
What I bring to the table.
Token-driven Figma libraries and the governance that keeps them coherent as products grow.
Shared libraries and prototypes set up so designers and engineers hand off cleanly.
WCAG 2.2 work that goes past automated audits to meet each user's needs.
Personas grounded in research, always keeping the user's needs and goals at the center.
Moderated and unmoderated studies that settle debates and point to the fixes worth making.
Structure for complex financial flows, so users always know where they are and how to get where they need to go.
Working prototypes that test an idea with real interaction before anyone writes production code.
AI features that stay transparent and keep a person in control of the decisions that matter.
What I've been up to.
I own the design for Fidelity's institutional custody crypto products and its design system. I've shipped new products and features built around trust and clarity, so clients can seamlessly manage their funds while building confidence in their interacitons.
Led prototyping in an agile environment, building in HTML, CSS, and JavaScript to enable user testing at each step of the UX process.
Designed and produced online media assets in a fast paced environment. Leveraged the small team to learn multiple skills and take on diverse projects.
B.A. Graphic Design, Roger Williams University, 2015
Work I own end to end, from the first sketch to the thing you can hold.
Woodpecker is my own golf ball and apparel brand. I designed the mark and the wordmark that sits with it, then mocked both up on product to see how they hold at real size.
The mark is a woodpecker head cut down to hard edges. I traced the beak angle off a photo of a pileated woodpecker and let it set everything else: the long taper of the bill, the plane of the head behind it, the sweep of the implied green repeating the beak swoosh, and the flag doubling as the eye in the negative space.
What I made
Most of my work itself is under NDA, so instead of case studies, here is this page's design system. If you would like a detailed walk through of my work, please feel free to contact me.
Color
--ink--paper--card--accent--accent-ink--lineType
Headings are set in Fraunces; body is Montserrat, the original brand typeface from the site and resume. Sizes step down on a fixed scale so the hierarchy stays consistent on every screen.
Components
Each of these is defined once and reused across the page.
Let's make something together.
Let's talk.
Tell me a little about the project, the team, or the problem. I read everything that comes through and I will get back to you. I'm happy to discuss senior UX roles, contract work, or advisory projects.